AI Insights · Timothy · April 2025
Top Slime Games on iOS in the UK: Q1 2025 Performance
Explore the performance trends of the top slime games on iOS in the UK during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the slime game genre on iOS in the United Kingdom saw varied performances among the top applications. Here's a detailed look at the trends for each app, using data from Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio witnessed a steady weekly revenue, peaking at around $2.9K in early March. Downloads began the quarter strong at 3.7K but declined to 1.2K by the end of March. Active users showed a mild decline from 24.9K to 24.4K over the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a notable increase in downloads, particularly in February, reaching 1.9K. Revenue remained relatively stable, with a slight peak at $429 in late February. Active users increased to 4.2K in mid-February before settling at 2.5K by the end of March.
World of Slime Simulator Games by Solid Apps INC showed a modest revenue peak of $233 in early March. Downloads and active users saw a general decline, with downloads dropping from 451 to 126 and active users falling from 683 to 307 over the quarter.
Super Slime Simulator by Dramaton LTD had an impressive start with downloads exceeding 5.3K, although they reduced to 3.5K by the end of March. Revenue fluctuated, peaking at $378 initially and closing the quarter at $194. Active users decreased from 25.2K to 14.5K.
Finally, Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment began with a revenue of $249, peaking at $431 in January, before a decline. Downloads started at 202 in early January, reaching 331 by early February.
These trends highlight the dynamic nature of the slime game market on iOS in the UK. For more detailed insights, visit Sensor Tower.